[Author]
Author = IamViperx
[Description]
Description = We need something to transport what we steal, thats why we steal a truck from a festival.
[Objectives]
Objectivescount = 5

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3225,168
Objectives[0]positionY = 744,103
Objectives[0]positionZ = 3,452682
Objectives[0]Heading = 260,0001
Objectives[0]model = player_two
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = SniperRifle
Objectives[0]Weapon1 = SmokeGrenade
Objectives[0]Weapon2 = CarbineRifleMk2
Objectives[0]Weapon3 = Hatchet
Objectives[0]Weapon4 = AssaultSMG
Objectives[0]Weapon5 = AssaultShotgun
Objectives[0]Weapon6 = Machete
Objectives[0]Weapon7 = MarksmanPistol
Objectives[0]Weapon8 = MachinePistol
Objectives[0]Weapon9 = HeavyPistol
Objectives[0]Weapon10 = Revolver
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -3201,284
Objectives[0]mission_Vehicles[0]positionY = 752,6094
Objectives[0]mission_Vehicles[0]positionZ = 3,39825
Objectives[0]mission_Vehicles[0]Heading = 295,0018
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter ~b~your car~w~.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -3201,058
Objectives[1]positionY = 753,3793
Objectives[1]positionZ = 2,451582
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 35
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -1507,857
Objectives[1]mission_Actors[0]positionY = -561,3419
Objectives[1]mission_Actors[0]positionZ = 32,94869
Objectives[1]mission_Actors[0]Heading = 30,00009
Objectives[1]mission_Actors[0]String_Name = u_m_m_bankman
Objectives[1]mission_Actors[0]Relationship_Group = Neutral
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Unarmed
Objectives[1]mission_Actors[0]Variation = Default
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -1509,894
Objectives[1]mission_Actors[1]positionY = -560,42
Objectives[1]mission_Actors[1]positionZ = 32,99862
Objectives[1]mission_Actors[1]Heading = 285,0001
Objectives[1]mission_Actors[1]String_Name = u_m_m_fibarchitect
Objectives[1]mission_Actors[1]Relationship_Group = Neutral
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Unarmed
Objectives[1]mission_Actors[1]Variation = Default
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = -1535,45
Objectives[1]mission_Actors[2]positionY = -578,893
Objectives[1]mission_Actors[2]positionZ = 33,68481
Objectives[1]mission_Actors[2]Heading = 320,2686
Objectives[1]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[1]mission_Actors[2]Relationship_Group = Neutral
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Unarmed
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = -1539,953
Objectives[1]mission_Actors[3]positionY = -571,9855
Objectives[1]mission_Actors[3]positionZ = 33,70631
Objectives[1]mission_Actors[3]Heading = 295,2686
Objectives[1]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[1]mission_Actors[3]Relationship_Group = Neutral
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = Unarmed
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = -1539,742
Objectives[1]mission_Actors[4]positionY = -577,6384
Objectives[1]mission_Actors[4]positionZ = 33,75694
Objectives[1]mission_Actors[4]Heading = 310,2686
Objectives[1]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[1]mission_Actors[4]Relationship_Group = Neutral
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = Unarmed
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = -1540,891
Objectives[1]mission_Actors[5]positionY = -584,7573
Objectives[1]mission_Actors[5]positionZ = 33,85155
Objectives[1]mission_Actors[5]Heading = 15,26857
Objectives[1]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[1]mission_Actors[5]Relationship_Group = Neutral
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 100
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = Unarmed
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = -1543,302
Objectives[1]mission_Actors[6]positionY = -577,0639
Objectives[1]mission_Actors[6]positionZ = 33,81665
Objectives[1]mission_Actors[6]Heading = 290,2686
Objectives[1]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[1]mission_Actors[6]Relationship_Group = Neutral
Objectives[1]mission_Actors[6]AddBlip = False
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 100
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = Unarmed
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = -1536,704
Objectives[1]mission_Actors[7]positionY = -583,1855
Objectives[1]mission_Actors[7]positionZ = 33,7547
Objectives[1]mission_Actors[7]Heading = 325,2686
Objectives[1]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[1]mission_Actors[7]Relationship_Group = Neutral
Objectives[1]mission_Actors[7]AddBlip = False
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 100
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = Unarmed
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = -1522,262
Objectives[1]mission_Actors[8]positionY = -572,0314
Objectives[1]mission_Actors[8]positionZ = 33,34414
Objectives[1]mission_Actors[8]Heading = 35,26857
Objectives[1]mission_Actors[8]String_Name = ig_fabien
Objectives[1]mission_Actors[8]Relationship_Group = Neutral
Objectives[1]mission_Actors[8]AddBlip = False
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 100
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = Unarmed
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = -1528,648
Objectives[1]mission_Actors[9]positionY = -571,5627
Objectives[1]mission_Actors[9]positionZ = 33,48276
Objectives[1]mission_Actors[9]Heading = 325,2686
Objectives[1]mission_Actors[9]String_Name = csb_g
Objectives[1]mission_Actors[9]Relationship_Group = Neutral
Objectives[1]mission_Actors[9]AddBlip = False
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 100
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 30
Objectives[1]mission_Actors[9]Hearing_Range = 30
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = Unarmed
Objectives[1]mission_Actors[9]Variation = Random
Objectives[1]mission_Actors[9]Task = 0
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = -1512,006
Objectives[1]mission_Actors[10]positionY = -562,4492
Objectives[1]mission_Actors[10]positionZ = 33,05415
Objectives[1]mission_Actors[10]Heading = 265,2686
Objectives[1]mission_Actors[10]String_Name = ig_ashley
Objectives[1]mission_Actors[10]Relationship_Group = Neutral
Objectives[1]mission_Actors[10]AddBlip = False
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 100
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 30
Objectives[1]mission_Actors[10]Hearing_Range = 30
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = Unarmed
Objectives[1]mission_Actors[10]Variation = Random
Objectives[1]mission_Actors[10]Task = 0
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = -1513,374
Objectives[1]mission_Actors[11]positionY = -544,8105
Objectives[1]mission_Actors[11]positionZ = 33,03656
Objectives[1]mission_Actors[11]Heading = 120,2687
Objectives[1]mission_Actors[11]String_Name = ig_ashley
Objectives[1]mission_Actors[11]Relationship_Group = Neutral
Objectives[1]mission_Actors[11]AddBlip = False
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 100
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 30
Objectives[1]mission_Actors[11]Hearing_Range = 30
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = Unarmed
Objectives[1]mission_Actors[11]Variation = Random
Objectives[1]mission_Actors[11]Task = 0
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = -1485,836
Objectives[1]mission_Actors[12]positionY = -562,1779
Objectives[1]mission_Actors[12]positionZ = 32,24108
Objectives[1]mission_Actors[12]Heading = 335,2687
Objectives[1]mission_Actors[12]String_Name = ig_janet
Objectives[1]mission_Actors[12]Relationship_Group = Neutral
Objectives[1]mission_Actors[12]AddBlip = False
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 100
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 30
Objectives[1]mission_Actors[12]Hearing_Range = 30
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = Unarmed
Objectives[1]mission_Actors[12]Variation = Random
Objectives[1]mission_Actors[12]Task = 0
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = -1484,475
Objectives[1]mission_Actors[13]positionY = -560,7119
Objectives[1]mission_Actors[13]positionZ = 32,25014
Objectives[1]mission_Actors[13]Heading = 150,2687
Objectives[1]mission_Actors[13]String_Name = ig_jay_norris
Objectives[1]mission_Actors[13]Relationship_Group = Neutral
Objectives[1]mission_Actors[13]AddBlip = False
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 100
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 30
Objectives[1]mission_Actors[13]Hearing_Range = 30
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = Unarmed
Objectives[1]mission_Actors[13]Variation = Random
Objectives[1]mission_Actors[13]Task = 0
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = -1497,881
Objectives[1]mission_Actors[14]positionY = -542,8159
Objectives[1]mission_Actors[14]positionZ = 32,72086
Objectives[1]mission_Actors[14]Heading = 135,2687
Objectives[1]mission_Actors[14]String_Name = a_m_m_beach_02
Objectives[1]mission_Actors[14]Relationship_Group = Neutral
Objectives[1]mission_Actors[14]AddBlip = False
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 100
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 30
Objectives[1]mission_Actors[14]Hearing_Range = 30
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = Unarmed
Objectives[1]mission_Actors[14]Variation = Random
Objectives[1]mission_Actors[14]Task = 0
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = -1494,949
Objectives[1]mission_Actors[15]positionY = -545,5366
Objectives[1]mission_Actors[15]positionZ = 32,66265
Objectives[1]mission_Actors[15]Heading = 100,2686
Objectives[1]mission_Actors[15]String_Name = a_m_m_eastsa_02
Objectives[1]mission_Actors[15]Relationship_Group = Neutral
Objectives[1]mission_Actors[15]AddBlip = False
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 100
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 30
Objectives[1]mission_Actors[15]Hearing_Range = 30
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = Unarmed
Objectives[1]mission_Actors[15]Variation = Random
Objectives[1]mission_Actors[15]Task = 0
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = -1521,014
Objectives[1]mission_Actors[16]positionY = -548,6342
Objectives[1]mission_Actors[16]positionZ = 33,19163
Objectives[1]mission_Actors[16]Heading = 235,2686
Objectives[1]mission_Actors[16]String_Name = mp_f_chbar_01
Objectives[1]mission_Actors[16]Relationship_Group = Neutral
Objectives[1]mission_Actors[16]AddBlip = False
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 100
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 30
Objectives[1]mission_Actors[16]Hearing_Range = 30
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = Unarmed
Objectives[1]mission_Actors[16]Variation = Random
Objectives[1]mission_Actors[16]Task = 0
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Actors[17]Survive_Number = 0
Objectives[1]mission_Actors[17]Failed_Text = 
Objectives[1]mission_Actors[17]Remove_After = 0
Objectives[1]mission_Actors[17]positionX = -1522,375
Objectives[1]mission_Actors[17]positionY = -550,1003
Objectives[1]mission_Actors[17]positionZ = 33,2264
Objectives[1]mission_Actors[17]Heading = 235,2686
Objectives[1]mission_Actors[17]String_Name = a_f_y_clubcust_02
Objectives[1]mission_Actors[17]Relationship_Group = Neutral
Objectives[1]mission_Actors[17]AddBlip = False
Objectives[1]mission_Actors[17]ShowCone = False
Objectives[1]mission_Actors[17]Invincible = False
Objectives[1]mission_Actors[17]SetHealth = 100
Objectives[1]mission_Actors[17]DieFromHeadShot = True
Objectives[1]mission_Actors[17]CanExitVehicle = True
Objectives[1]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[17]AlwaysFight = True
Objectives[1]mission_Actors[17]Seeing_Range = 30
Objectives[1]mission_Actors[17]Hearing_Range = 30
Objectives[1]mission_Actors[17]CombatMovement = Offensive
Objectives[1]mission_Actors[17]weapon = Unarmed
Objectives[1]mission_Actors[17]Variation = Random
Objectives[1]mission_Actors[17]Task = 0
Objectives[1]mission_Actors[17]Task_Guard_Range = 5
Objectives[1]mission_Actors[17]Task_Stay_In_Range = True
Objectives[1]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[17]Task_Scenario = NONE
Objectives[1]mission_Actors[18]Survive_Number = 0
Objectives[1]mission_Actors[18]Failed_Text = 
Objectives[1]mission_Actors[18]Remove_After = 0
Objectives[1]mission_Actors[18]positionX = -1536,711
Objectives[1]mission_Actors[18]positionY = -564,0807
Objectives[1]mission_Actors[18]positionZ = 33,58489
Objectives[1]mission_Actors[18]Heading = 340,2685
Objectives[1]mission_Actors[18]String_Name = s_m_m_autoshop_02
Objectives[1]mission_Actors[18]Relationship_Group = Neutral
Objectives[1]mission_Actors[18]AddBlip = False
Objectives[1]mission_Actors[18]ShowCone = False
Objectives[1]mission_Actors[18]Invincible = False
Objectives[1]mission_Actors[18]SetHealth = 100
Objectives[1]mission_Actors[18]DieFromHeadShot = True
Objectives[1]mission_Actors[18]CanExitVehicle = True
Objectives[1]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[18]AlwaysFight = True
Objectives[1]mission_Actors[18]Seeing_Range = 30
Objectives[1]mission_Actors[18]Hearing_Range = 30
Objectives[1]mission_Actors[18]CombatMovement = Offensive
Objectives[1]mission_Actors[18]weapon = Unarmed
Objectives[1]mission_Actors[18]Variation = Random
Objectives[1]mission_Actors[18]Task = 0
Objectives[1]mission_Actors[18]Task_Guard_Range = 5
Objectives[1]mission_Actors[18]Task_Stay_In_Range = True
Objectives[1]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[18]Task_Scenario = NONE
Objectives[1]mission_Actors[19]Survive_Number = 0
Objectives[1]mission_Actors[19]Failed_Text = 
Objectives[1]mission_Actors[19]Remove_After = 0
Objectives[1]mission_Actors[19]positionX = -1533,046
Objectives[1]mission_Actors[19]positionY = -567,4816
Objectives[1]mission_Actors[19]positionZ = 33,54009
Objectives[1]mission_Actors[19]Heading = 230,2686
Objectives[1]mission_Actors[19]String_Name = s_m_m_dockwork_01
Objectives[1]mission_Actors[19]Relationship_Group = Neutral
Objectives[1]mission_Actors[19]AddBlip = False
Objectives[1]mission_Actors[19]ShowCone = False
Objectives[1]mission_Actors[19]Invincible = False
Objectives[1]mission_Actors[19]SetHealth = 100
Objectives[1]mission_Actors[19]DieFromHeadShot = True
Objectives[1]mission_Actors[19]CanExitVehicle = True
Objectives[1]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[19]AlwaysFight = True
Objectives[1]mission_Actors[19]Seeing_Range = 30
Objectives[1]mission_Actors[19]Hearing_Range = 30
Objectives[1]mission_Actors[19]CombatMovement = Offensive
Objectives[1]mission_Actors[19]weapon = Unarmed
Objectives[1]mission_Actors[19]Variation = Random
Objectives[1]mission_Actors[19]Task = 0
Objectives[1]mission_Actors[19]Task_Guard_Range = 5
Objectives[1]mission_Actors[19]Task_Stay_In_Range = True
Objectives[1]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[19]Task_Scenario = NONE
Objectives[1]mission_Actors[20]Survive_Number = 0
Objectives[1]mission_Actors[20]Failed_Text = 
Objectives[1]mission_Actors[20]Remove_After = 0
Objectives[1]mission_Actors[20]positionX = -1550,69
Objectives[1]mission_Actors[20]positionY = -544,7952
Objectives[1]mission_Actors[20]positionZ = 34,58074
Objectives[1]mission_Actors[20]Heading = 15,26865
Objectives[1]mission_Actors[20]String_Name = s_f_m_fembarber
Objectives[1]mission_Actors[20]Relationship_Group = Neutral
Objectives[1]mission_Actors[20]AddBlip = False
Objectives[1]mission_Actors[20]ShowCone = False
Objectives[1]mission_Actors[20]Invincible = False
Objectives[1]mission_Actors[20]SetHealth = 100
Objectives[1]mission_Actors[20]DieFromHeadShot = True
Objectives[1]mission_Actors[20]CanExitVehicle = True
Objectives[1]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[20]AlwaysFight = True
Objectives[1]mission_Actors[20]Seeing_Range = 30
Objectives[1]mission_Actors[20]Hearing_Range = 30
Objectives[1]mission_Actors[20]CombatMovement = Offensive
Objectives[1]mission_Actors[20]weapon = Unarmed
Objectives[1]mission_Actors[20]Variation = Random
Objectives[1]mission_Actors[20]Task = 0
Objectives[1]mission_Actors[20]Task_Guard_Range = 5
Objectives[1]mission_Actors[20]Task_Stay_In_Range = True
Objectives[1]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[20]Task_Scenario = NONE
Objectives[1]mission_Actors[21]Survive_Number = 0
Objectives[1]mission_Actors[21]Failed_Text = 
Objectives[1]mission_Actors[21]Remove_After = 0
Objectives[1]mission_Actors[21]positionX = -1546,734
Objectives[1]mission_Actors[21]positionY = -549,4155
Objectives[1]mission_Actors[21]positionZ = 34,2161
Objectives[1]mission_Actors[21]Heading = 310,2686
Objectives[1]mission_Actors[21]String_Name = s_f_m_shop_high
Objectives[1]mission_Actors[21]Relationship_Group = Neutral
Objectives[1]mission_Actors[21]AddBlip = False
Objectives[1]mission_Actors[21]ShowCone = False
Objectives[1]mission_Actors[21]Invincible = False
Objectives[1]mission_Actors[21]SetHealth = 100
Objectives[1]mission_Actors[21]DieFromHeadShot = True
Objectives[1]mission_Actors[21]CanExitVehicle = True
Objectives[1]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[21]AlwaysFight = True
Objectives[1]mission_Actors[21]Seeing_Range = 30
Objectives[1]mission_Actors[21]Hearing_Range = 30
Objectives[1]mission_Actors[21]CombatMovement = Offensive
Objectives[1]mission_Actors[21]weapon = Unarmed
Objectives[1]mission_Actors[21]Variation = Random
Objectives[1]mission_Actors[21]Task = 0
Objectives[1]mission_Actors[21]Task_Guard_Range = 5
Objectives[1]mission_Actors[21]Task_Stay_In_Range = True
Objectives[1]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[21]Task_Scenario = NONE
Objectives[1]mission_Actors[22]Survive_Number = 0
Objectives[1]mission_Actors[22]Failed_Text = 
Objectives[1]mission_Actors[22]Remove_After = 0
Objectives[1]mission_Actors[22]positionX = -1495,797
Objectives[1]mission_Actors[22]positionY = -534,7645
Objectives[1]mission_Actors[22]positionZ = 32,78939
Objectives[1]mission_Actors[22]Heading = 5,268603
Objectives[1]mission_Actors[22]String_Name = u_m_m_fibarchitect
Objectives[1]mission_Actors[22]Relationship_Group = Neutral
Objectives[1]mission_Actors[22]AddBlip = False
Objectives[1]mission_Actors[22]ShowCone = False
Objectives[1]mission_Actors[22]Invincible = False
Objectives[1]mission_Actors[22]SetHealth = 100
Objectives[1]mission_Actors[22]DieFromHeadShot = True
Objectives[1]mission_Actors[22]CanExitVehicle = True
Objectives[1]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[22]AlwaysFight = True
Objectives[1]mission_Actors[22]Seeing_Range = 30
Objectives[1]mission_Actors[22]Hearing_Range = 30
Objectives[1]mission_Actors[22]CombatMovement = Offensive
Objectives[1]mission_Actors[22]weapon = Unarmed
Objectives[1]mission_Actors[22]Variation = Random
Objectives[1]mission_Actors[22]Task = 0
Objectives[1]mission_Actors[22]Task_Guard_Range = 5
Objectives[1]mission_Actors[22]Task_Stay_In_Range = True
Objectives[1]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[22]Task_Scenario = NONE
Objectives[1]mission_Actors[23]Survive_Number = 0
Objectives[1]mission_Actors[23]Failed_Text = 
Objectives[1]mission_Actors[23]Remove_After = 0
Objectives[1]mission_Actors[23]positionX = -1497,779
Objectives[1]mission_Actors[23]positionY = -535,0378
Objectives[1]mission_Actors[23]positionZ = 32,80207
Objectives[1]mission_Actors[23]Heading = 5,268603
Objectives[1]mission_Actors[23]String_Name = u_f_m_promourn_01
Objectives[1]mission_Actors[23]Relationship_Group = Neutral
Objectives[1]mission_Actors[23]AddBlip = False
Objectives[1]mission_Actors[23]ShowCone = False
Objectives[1]mission_Actors[23]Invincible = False
Objectives[1]mission_Actors[23]SetHealth = 100
Objectives[1]mission_Actors[23]DieFromHeadShot = True
Objectives[1]mission_Actors[23]CanExitVehicle = True
Objectives[1]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[23]AlwaysFight = True
Objectives[1]mission_Actors[23]Seeing_Range = 30
Objectives[1]mission_Actors[23]Hearing_Range = 30
Objectives[1]mission_Actors[23]CombatMovement = Offensive
Objectives[1]mission_Actors[23]weapon = Unarmed
Objectives[1]mission_Actors[23]Variation = Random
Objectives[1]mission_Actors[23]Task = 0
Objectives[1]mission_Actors[23]Task_Guard_Range = 5
Objectives[1]mission_Actors[23]Task_Stay_In_Range = True
Objectives[1]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[23]Task_Scenario = NONE
Objectives[1]mission_Actors[24]Survive_Number = 0
Objectives[1]mission_Actors[24]Failed_Text = 
Objectives[1]mission_Actors[24]Remove_After = 0
Objectives[1]mission_Actors[24]positionX = -1486,666
Objectives[1]mission_Actors[24]positionY = -549,7411
Objectives[1]mission_Actors[24]positionZ = 32,5154
Objectives[1]mission_Actors[24]Heading = 240,2685
Objectives[1]mission_Actors[24]String_Name = a_c_chimp
Objectives[1]mission_Actors[24]Relationship_Group = Neutral
Objectives[1]mission_Actors[24]AddBlip = False
Objectives[1]mission_Actors[24]ShowCone = False
Objectives[1]mission_Actors[24]Invincible = False
Objectives[1]mission_Actors[24]SetHealth = 100
Objectives[1]mission_Actors[24]DieFromHeadShot = True
Objectives[1]mission_Actors[24]CanExitVehicle = True
Objectives[1]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[24]AlwaysFight = True
Objectives[1]mission_Actors[24]Seeing_Range = 30
Objectives[1]mission_Actors[24]Hearing_Range = 30
Objectives[1]mission_Actors[24]CombatMovement = Offensive
Objectives[1]mission_Actors[24]weapon = Unarmed
Objectives[1]mission_Actors[24]Variation = Random
Objectives[1]mission_Actors[24]Task = 0
Objectives[1]mission_Actors[24]Task_Guard_Range = 5
Objectives[1]mission_Actors[24]Task_Stay_In_Range = True
Objectives[1]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[24]Task_Scenario = NONE
Objectives[1]mission_Actors[25]Survive_Number = 0
Objectives[1]mission_Actors[25]Failed_Text = 
Objectives[1]mission_Actors[25]Remove_After = 0
Objectives[1]mission_Actors[25]positionX = -1475,359
Objectives[1]mission_Actors[25]positionY = -580,4847
Objectives[1]mission_Actors[25]positionZ = 31,36426
Objectives[1]mission_Actors[25]Heading = 220,2686
Objectives[1]mission_Actors[25]String_Name = u_m_m_jewelsec_01
Objectives[1]mission_Actors[25]Relationship_Group = Neutral
Objectives[1]mission_Actors[25]AddBlip = False
Objectives[1]mission_Actors[25]ShowCone = False
Objectives[1]mission_Actors[25]Invincible = False
Objectives[1]mission_Actors[25]SetHealth = 100
Objectives[1]mission_Actors[25]DieFromHeadShot = True
Objectives[1]mission_Actors[25]CanExitVehicle = True
Objectives[1]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[25]AlwaysFight = True
Objectives[1]mission_Actors[25]Seeing_Range = 30
Objectives[1]mission_Actors[25]Hearing_Range = 30
Objectives[1]mission_Actors[25]CombatMovement = Offensive
Objectives[1]mission_Actors[25]weapon = Pistol
Objectives[1]mission_Actors[25]Variation = Random
Objectives[1]mission_Actors[25]Task = 0
Objectives[1]mission_Actors[25]Task_Guard_Range = 5
Objectives[1]mission_Actors[25]Task_Stay_In_Range = True
Objectives[1]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[25]Task_Scenario = NONE
Objectives[1]mission_Actors[26]Survive_Number = 0
Objectives[1]mission_Actors[26]Failed_Text = 
Objectives[1]mission_Actors[26]Remove_After = 0
Objectives[1]mission_Actors[26]positionX = -1472,319
Objectives[1]mission_Actors[26]positionY = -565,9326
Objectives[1]mission_Actors[26]positionZ = 31,83331
Objectives[1]mission_Actors[26]Heading = 120,2685
Objectives[1]mission_Actors[26]String_Name = s_m_y_sheriff_01
Objectives[1]mission_Actors[26]Relationship_Group = Neutral
Objectives[1]mission_Actors[26]AddBlip = False
Objectives[1]mission_Actors[26]ShowCone = False
Objectives[1]mission_Actors[26]Invincible = False
Objectives[1]mission_Actors[26]SetHealth = 100
Objectives[1]mission_Actors[26]DieFromHeadShot = True
Objectives[1]mission_Actors[26]CanExitVehicle = True
Objectives[1]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[26]AlwaysFight = True
Objectives[1]mission_Actors[26]Seeing_Range = 30
Objectives[1]mission_Actors[26]Hearing_Range = 30
Objectives[1]mission_Actors[26]CombatMovement = Offensive
Objectives[1]mission_Actors[26]weapon = Pistol
Objectives[1]mission_Actors[26]Variation = Random
Objectives[1]mission_Actors[26]Task = 0
Objectives[1]mission_Actors[26]Task_Guard_Range = 5
Objectives[1]mission_Actors[26]Task_Stay_In_Range = True
Objectives[1]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[26]Task_Scenario = NONE
Objectives[1]mission_Actors[27]Survive_Number = 0
Objectives[1]mission_Actors[27]Failed_Text = 
Objectives[1]mission_Actors[27]Remove_After = 0
Objectives[1]mission_Actors[27]positionX = -1488,955
Objectives[1]mission_Actors[27]positionY = -525,8293
Objectives[1]mission_Actors[27]positionZ = 32,80686
Objectives[1]mission_Actors[27]Heading = 10,2686
Objectives[1]mission_Actors[27]String_Name = s_m_y_sheriff_01
Objectives[1]mission_Actors[27]Relationship_Group = Neutral
Objectives[1]mission_Actors[27]AddBlip = False
Objectives[1]mission_Actors[27]ShowCone = False
Objectives[1]mission_Actors[27]Invincible = False
Objectives[1]mission_Actors[27]SetHealth = 100
Objectives[1]mission_Actors[27]DieFromHeadShot = True
Objectives[1]mission_Actors[27]CanExitVehicle = True
Objectives[1]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[27]AlwaysFight = True
Objectives[1]mission_Actors[27]Seeing_Range = 30
Objectives[1]mission_Actors[27]Hearing_Range = 30
Objectives[1]mission_Actors[27]CombatMovement = Offensive
Objectives[1]mission_Actors[27]weapon = Pistol
Objectives[1]mission_Actors[27]Variation = Random
Objectives[1]mission_Actors[27]Task = 0
Objectives[1]mission_Actors[27]Task_Guard_Range = 5
Objectives[1]mission_Actors[27]Task_Stay_In_Range = True
Objectives[1]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[27]Task_Scenario = NONE
Objectives[1]mission_Actors[28]Survive_Number = 0
Objectives[1]mission_Actors[28]Failed_Text = 
Objectives[1]mission_Actors[28]Remove_After = 0
Objectives[1]mission_Actors[28]positionX = -1502,213
Objectives[1]mission_Actors[28]positionY = -517,5689
Objectives[1]mission_Actors[28]positionZ = 32,80686
Objectives[1]mission_Actors[28]Heading = 215,2686
Objectives[1]mission_Actors[28]String_Name = s_m_y_swat_01
Objectives[1]mission_Actors[28]Relationship_Group = Neutral
Objectives[1]mission_Actors[28]AddBlip = False
Objectives[1]mission_Actors[28]ShowCone = False
Objectives[1]mission_Actors[28]Invincible = False
Objectives[1]mission_Actors[28]SetHealth = 100
Objectives[1]mission_Actors[28]DieFromHeadShot = True
Objectives[1]mission_Actors[28]CanExitVehicle = True
Objectives[1]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[28]AlwaysFight = True
Objectives[1]mission_Actors[28]Seeing_Range = 30
Objectives[1]mission_Actors[28]Hearing_Range = 30
Objectives[1]mission_Actors[28]CombatMovement = Offensive
Objectives[1]mission_Actors[28]weapon = Pistol
Objectives[1]mission_Actors[28]Variation = Random
Objectives[1]mission_Actors[28]Task = 0
Objectives[1]mission_Actors[28]Task_Guard_Range = 5
Objectives[1]mission_Actors[28]Task_Stay_In_Range = True
Objectives[1]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[28]Task_Scenario = NONE
Objectives[1]mission_Actors[29]Survive_Number = 0
Objectives[1]mission_Actors[29]Failed_Text = 
Objectives[1]mission_Actors[29]Remove_After = 0
Objectives[1]mission_Actors[29]positionX = -1520,453
Objectives[1]mission_Actors[29]positionY = -546,3317
Objectives[1]mission_Actors[29]positionZ = 33,16328
Objectives[1]mission_Actors[29]Heading = 215,2686
Objectives[1]mission_Actors[29]String_Name = s_m_y_swat_01
Objectives[1]mission_Actors[29]Relationship_Group = Neutral
Objectives[1]mission_Actors[29]AddBlip = False
Objectives[1]mission_Actors[29]ShowCone = False
Objectives[1]mission_Actors[29]Invincible = False
Objectives[1]mission_Actors[29]SetHealth = 100
Objectives[1]mission_Actors[29]DieFromHeadShot = True
Objectives[1]mission_Actors[29]CanExitVehicle = True
Objectives[1]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[29]AlwaysFight = True
Objectives[1]mission_Actors[29]Seeing_Range = 30
Objectives[1]mission_Actors[29]Hearing_Range = 30
Objectives[1]mission_Actors[29]CombatMovement = Offensive
Objectives[1]mission_Actors[29]weapon = Pistol
Objectives[1]mission_Actors[29]Variation = Random
Objectives[1]mission_Actors[29]Task = 0
Objectives[1]mission_Actors[29]Task_Guard_Range = 5
Objectives[1]mission_Actors[29]Task_Stay_In_Range = True
Objectives[1]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[29]Task_Scenario = NONE
Objectives[1]mission_Actors[30]Survive_Number = 0
Objectives[1]mission_Actors[30]Failed_Text = 
Objectives[1]mission_Actors[30]Remove_After = 0
Objectives[1]mission_Actors[30]positionX = -1548,395
Objectives[1]mission_Actors[30]positionY = -534,0347
Objectives[1]mission_Actors[30]positionZ = 35,49237
Objectives[1]mission_Actors[30]Heading = 120,2686
Objectives[1]mission_Actors[30]String_Name = s_m_m_security_01
Objectives[1]mission_Actors[30]Relationship_Group = Neutral
Objectives[1]mission_Actors[30]AddBlip = False
Objectives[1]mission_Actors[30]ShowCone = False
Objectives[1]mission_Actors[30]Invincible = False
Objectives[1]mission_Actors[30]SetHealth = 100
Objectives[1]mission_Actors[30]DieFromHeadShot = True
Objectives[1]mission_Actors[30]CanExitVehicle = True
Objectives[1]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[30]AlwaysFight = True
Objectives[1]mission_Actors[30]Seeing_Range = 30
Objectives[1]mission_Actors[30]Hearing_Range = 30
Objectives[1]mission_Actors[30]CombatMovement = Offensive
Objectives[1]mission_Actors[30]weapon = Pistol
Objectives[1]mission_Actors[30]Variation = Random
Objectives[1]mission_Actors[30]Task = 0
Objectives[1]mission_Actors[30]Task_Guard_Range = 5
Objectives[1]mission_Actors[30]Task_Stay_In_Range = True
Objectives[1]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[30]Task_Scenario = NONE
Objectives[1]mission_Actors[31]Survive_Number = 0
Objectives[1]mission_Actors[31]Failed_Text = 
Objectives[1]mission_Actors[31]Remove_After = 0
Objectives[1]mission_Actors[31]positionX = -1555,432
Objectives[1]mission_Actors[31]positionY = -526,9296
Objectives[1]mission_Actors[31]positionZ = 35,65993
Objectives[1]mission_Actors[31]Heading = 35,2687
Objectives[1]mission_Actors[31]String_Name = s_m_m_security_01
Objectives[1]mission_Actors[31]Relationship_Group = Neutral
Objectives[1]mission_Actors[31]AddBlip = False
Objectives[1]mission_Actors[31]ShowCone = False
Objectives[1]mission_Actors[31]Invincible = False
Objectives[1]mission_Actors[31]SetHealth = 100
Objectives[1]mission_Actors[31]DieFromHeadShot = True
Objectives[1]mission_Actors[31]CanExitVehicle = True
Objectives[1]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[31]AlwaysFight = True
Objectives[1]mission_Actors[31]Seeing_Range = 30
Objectives[1]mission_Actors[31]Hearing_Range = 30
Objectives[1]mission_Actors[31]CombatMovement = Offensive
Objectives[1]mission_Actors[31]weapon = Pistol
Objectives[1]mission_Actors[31]Variation = Random
Objectives[1]mission_Actors[31]Task = 0
Objectives[1]mission_Actors[31]Task_Guard_Range = 5
Objectives[1]mission_Actors[31]Task_Stay_In_Range = True
Objectives[1]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[31]Task_Scenario = NONE
Objectives[1]mission_Actors[32]Survive_Number = 0
Objectives[1]mission_Actors[32]Failed_Text = 
Objectives[1]mission_Actors[32]Remove_After = 0
Objectives[1]mission_Actors[32]positionX = -1542,758
Objectives[1]mission_Actors[32]positionY = -567,5795
Objectives[1]mission_Actors[32]positionZ = 33,71737
Objectives[1]mission_Actors[32]Heading = 310,2686
Objectives[1]mission_Actors[32]String_Name = s_m_m_security_01
Objectives[1]mission_Actors[32]Relationship_Group = Neutral
Objectives[1]mission_Actors[32]AddBlip = False
Objectives[1]mission_Actors[32]ShowCone = False
Objectives[1]mission_Actors[32]Invincible = False
Objectives[1]mission_Actors[32]SetHealth = 100
Objectives[1]mission_Actors[32]DieFromHeadShot = True
Objectives[1]mission_Actors[32]CanExitVehicle = True
Objectives[1]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[32]AlwaysFight = True
Objectives[1]mission_Actors[32]Seeing_Range = 30
Objectives[1]mission_Actors[32]Hearing_Range = 30
Objectives[1]mission_Actors[32]CombatMovement = Offensive
Objectives[1]mission_Actors[32]weapon = Pistol
Objectives[1]mission_Actors[32]Variation = Random
Objectives[1]mission_Actors[32]Task = 0
Objectives[1]mission_Actors[32]Task_Guard_Range = 5
Objectives[1]mission_Actors[32]Task_Stay_In_Range = True
Objectives[1]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[32]Task_Scenario = NONE
Objectives[1]mission_Actors[33]Survive_Number = 0
Objectives[1]mission_Actors[33]Failed_Text = 
Objectives[1]mission_Actors[33]Remove_After = 0
Objectives[1]mission_Actors[33]positionX = -1539,581
Objectives[1]mission_Actors[33]positionY = -583,293
Objectives[1]mission_Actors[33]positionZ = 33,81275
Objectives[1]mission_Actors[33]Heading = 355,2685
Objectives[1]mission_Actors[33]String_Name = s_m_m_security_01
Objectives[1]mission_Actors[33]Relationship_Group = Neutral
Objectives[1]mission_Actors[33]AddBlip = False
Objectives[1]mission_Actors[33]ShowCone = False
Objectives[1]mission_Actors[33]Invincible = False
Objectives[1]mission_Actors[33]SetHealth = 100
Objectives[1]mission_Actors[33]DieFromHeadShot = True
Objectives[1]mission_Actors[33]CanExitVehicle = True
Objectives[1]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[33]AlwaysFight = True
Objectives[1]mission_Actors[33]Seeing_Range = 30
Objectives[1]mission_Actors[33]Hearing_Range = 30
Objectives[1]mission_Actors[33]CombatMovement = Offensive
Objectives[1]mission_Actors[33]weapon = Pistol
Objectives[1]mission_Actors[33]Variation = Random
Objectives[1]mission_Actors[33]Task = 0
Objectives[1]mission_Actors[33]Task_Guard_Range = 5
Objectives[1]mission_Actors[33]Task_Stay_In_Range = True
Objectives[1]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[33]Task_Scenario = NONE
Objectives[1]mission_Actors[34]Survive_Number = 0
Objectives[1]mission_Actors[34]Failed_Text = 
Objectives[1]mission_Actors[34]Remove_After = 0
Objectives[1]mission_Actors[34]positionX = -1501,426
Objectives[1]mission_Actors[34]positionY = -559,8586
Objectives[1]mission_Actors[34]positionZ = 32,7789
Objectives[1]mission_Actors[34]Heading = 45,26854
Objectives[1]mission_Actors[34]String_Name = s_m_m_security_01
Objectives[1]mission_Actors[34]Relationship_Group = Neutral
Objectives[1]mission_Actors[34]AddBlip = False
Objectives[1]mission_Actors[34]ShowCone = False
Objectives[1]mission_Actors[34]Invincible = False
Objectives[1]mission_Actors[34]SetHealth = 100
Objectives[1]mission_Actors[34]DieFromHeadShot = True
Objectives[1]mission_Actors[34]CanExitVehicle = True
Objectives[1]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[34]AlwaysFight = True
Objectives[1]mission_Actors[34]Seeing_Range = 30
Objectives[1]mission_Actors[34]Hearing_Range = 30
Objectives[1]mission_Actors[34]CombatMovement = Offensive
Objectives[1]mission_Actors[34]weapon = Pistol
Objectives[1]mission_Actors[34]Variation = Random
Objectives[1]mission_Actors[34]Task = 0
Objectives[1]mission_Actors[34]Task_Guard_Range = 5
Objectives[1]mission_Actors[34]Task_Stay_In_Range = True
Objectives[1]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[34]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 14
Objectives[1]mission_Vehicles[0]positionX = -1511,955
Objectives[1]mission_Vehicles[0]positionY = -564,3625
Objectives[1]mission_Vehicles[0]positionZ = 32,60859
Objectives[1]mission_Vehicles[0]Heading = 328,233
Objectives[1]mission_Vehicles[0]Name = Comet
Objectives[1]mission_Vehicles[0]Model = comet2
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[1]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[1]positionX = -1515,61
Objectives[1]mission_Vehicles[1]positionY = -547,0297
Objectives[1]mission_Vehicles[1]positionZ = 32,38235
Objectives[1]mission_Vehicles[1]Heading = 185,2682
Objectives[1]mission_Vehicles[1]Name = Coquette
Objectives[1]mission_Vehicles[1]Model = coquette
Objectives[1]mission_Vehicles[1]PrimaryColor = MetallicBlueSilver
Objectives[1]mission_Vehicles[1]SecondaryColor = MetallicBronze
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 0
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = False
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = -1536,082
Objectives[1]mission_Vehicles[2]positionY = -566,2343
Objectives[1]mission_Vehicles[2]positionZ = 33,03002
Objectives[1]mission_Vehicles[2]Heading = 305,2623
Objectives[1]mission_Vehicles[2]Name = Roosevelt
Objectives[1]mission_Vehicles[2]Model = btype
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicBronze
Objectives[1]mission_Vehicles[2]SecondaryColor = MetallicBronze
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 0
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = False
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = -1525,413
Objectives[1]mission_Vehicles[3]positionY = -573,0256
Objectives[1]mission_Vehicles[3]positionZ = 32,72827
Objectives[1]mission_Vehicles[3]Heading = 30,26583
Objectives[1]mission_Vehicles[3]Name = Cheetah
Objectives[1]mission_Vehicles[3]Model = cheetah
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicDarkIvory
Objectives[1]mission_Vehicles[3]SecondaryColor = MetallicChocoBrown
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 0
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[4]positionX = -1496,111
Objectives[1]mission_Vehicles[4]positionY = -544,0789
Objectives[1]mission_Vehicles[4]positionZ = 32,08912
Objectives[1]mission_Vehicles[4]Heading = 120,273
Objectives[1]mission_Vehicles[4]Name = Entity XF
Objectives[1]mission_Vehicles[4]Model = entityxf
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicGreen
Objectives[1]mission_Vehicles[4]SecondaryColor = MetallicDarkSilver
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 0
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = False
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[5]positionX = -1549,142
Objectives[1]mission_Vehicles[5]positionY = -548,5734
Objectives[1]mission_Vehicles[5]positionZ = 34,3137
Objectives[1]mission_Vehicles[5]Heading = 35,33285
Objectives[1]mission_Vehicles[5]Name = Youga Classic
Objectives[1]mission_Vehicles[5]Model = youga2
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicLightBrown
Objectives[1]mission_Vehicles[5]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = -1
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[6]positionX = -1493,682
Objectives[1]mission_Vehicles[6]positionY = -534,3831
Objectives[1]mission_Vehicles[6]positionZ = 32,54581
Objectives[1]mission_Vehicles[6]Heading = 35,27185
Objectives[1]mission_Vehicles[6]Name = Bobcat XL
Objectives[1]mission_Vehicles[6]Model = bobcatxl
Objectives[1]mission_Vehicles[6]PrimaryColor = MetallicLightBrown
Objectives[1]mission_Vehicles[6]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[6]HasPearlescent = False
Objectives[1]mission_Vehicles[6]Livery = 0
Objectives[1]mission_Vehicles[6]DirtLevel = 0
Objectives[1]mission_Vehicles[6]LockedForPlayer = False
Objectives[1]mission_Vehicles[6]Locked = False
Objectives[1]mission_Vehicles[6]Alarm = False
Objectives[1]mission_Vehicles[6]HotWired = False
Objectives[1]mission_Vehicles[6]Invincible = False
Objectives[1]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[6]Remove_After = 0
Objectives[1]mission_Vehicles[6]Survive_Number = 0
Objectives[1]mission_Vehicles[6]Failed_Text = 
Objectives[1]mission_Vehicles[7]positionX = -1537,305
Objectives[1]mission_Vehicles[7]positionY = -577,0781
Objectives[1]mission_Vehicles[7]positionZ = 33,21997
Objectives[1]mission_Vehicles[7]Heading = 301,428
Objectives[1]mission_Vehicles[7]Name = Carbon RS
Objectives[1]mission_Vehicles[7]Model = carbonrs
Objectives[1]mission_Vehicles[7]PrimaryColor = MetallicMidnightSilver
Objectives[1]mission_Vehicles[7]SecondaryColor = MetallicGraphiteBlack
Objectives[1]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[7]HasPearlescent = False
Objectives[1]mission_Vehicles[7]Livery = 0
Objectives[1]mission_Vehicles[7]DirtLevel = 0
Objectives[1]mission_Vehicles[7]LockedForPlayer = False
Objectives[1]mission_Vehicles[7]Locked = False
Objectives[1]mission_Vehicles[7]Alarm = False
Objectives[1]mission_Vehicles[7]HotWired = False
Objectives[1]mission_Vehicles[7]Invincible = False
Objectives[1]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[7]Remove_After = 0
Objectives[1]mission_Vehicles[7]Survive_Number = 0
Objectives[1]mission_Vehicles[7]Failed_Text = 
Objectives[1]mission_Vehicles[8]positionX = -1539,831
Objectives[1]mission_Vehicles[8]positionY = -573,976
Objectives[1]mission_Vehicles[8]positionZ = 33,19093
Objectives[1]mission_Vehicles[8]Heading = 301,3459
Objectives[1]mission_Vehicles[8]Name = Cliffhanger
Objectives[1]mission_Vehicles[8]Model = cliffhanger
Objectives[1]mission_Vehicles[8]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[8]SecondaryColor = MetallicHarborBlue
Objectives[1]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[8]HasPearlescent = False
Objectives[1]mission_Vehicles[8]Livery = -1
Objectives[1]mission_Vehicles[8]DirtLevel = 0
Objectives[1]mission_Vehicles[8]LockedForPlayer = False
Objectives[1]mission_Vehicles[8]Locked = False
Objectives[1]mission_Vehicles[8]Alarm = False
Objectives[1]mission_Vehicles[8]HotWired = False
Objectives[1]mission_Vehicles[8]Invincible = False
Objectives[1]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[8]Remove_After = 0
Objectives[1]mission_Vehicles[8]Survive_Number = 0
Objectives[1]mission_Vehicles[8]Failed_Text = 
Objectives[1]mission_Vehicles[9]positionX = -1511,873
Objectives[1]mission_Vehicles[9]positionY = -534,2571
Objectives[1]mission_Vehicles[9]positionZ = 33,15836
Objectives[1]mission_Vehicles[9]Heading = 160,2296
Objectives[1]mission_Vehicles[9]Name = Mule
Objectives[1]mission_Vehicles[9]Model = mule3
Objectives[1]mission_Vehicles[9]PrimaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[9]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[9]HasPearlescent = False
Objectives[1]mission_Vehicles[9]Livery = 0
Objectives[1]mission_Vehicles[9]DirtLevel = 0
Objectives[1]mission_Vehicles[9]LockedForPlayer = False
Objectives[1]mission_Vehicles[9]Locked = True
Objectives[1]mission_Vehicles[9]Alarm = True
Objectives[1]mission_Vehicles[9]HotWired = True
Objectives[1]mission_Vehicles[9]Invincible = False
Objectives[1]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[9]Remove_After = 0
Objectives[1]mission_Vehicles[9]Survive_Number = -1
Objectives[1]mission_Vehicles[9]Failed_Text = The truck got destroyed.
Objectives[1]mission_Vehicles[9]NeededForObjectivesCount = 2
Objectives[1]mission_Vehicles[9]NeededForVehicleObjectiveNumber[0] = 3
Objectives[1]mission_Vehicles[9]NeededForVehicleIndex[0] = 9
Objectives[1]mission_Vehicles[9]NeededForVehicleObjectiveNumber[1] = 4
Objectives[1]mission_Vehicles[9]NeededForVehicleIndex[1] = 9
Objectives[1]mission_Vehicles[10]positionX = -1491,314
Objectives[1]mission_Vehicles[10]positionY = -525,5422
Objectives[1]mission_Vehicles[10]positionZ = 32,2356
Objectives[1]mission_Vehicles[10]Heading = 50,2723
Objectives[1]mission_Vehicles[10]Name = Airtug
Objectives[1]mission_Vehicles[10]Model = airtug
Objectives[1]mission_Vehicles[10]PrimaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[10]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[10]HasPearlescent = False
Objectives[1]mission_Vehicles[10]Livery = 0
Objectives[1]mission_Vehicles[10]DirtLevel = 0
Objectives[1]mission_Vehicles[10]LockedForPlayer = False
Objectives[1]mission_Vehicles[10]Locked = False
Objectives[1]mission_Vehicles[10]Alarm = False
Objectives[1]mission_Vehicles[10]HotWired = False
Objectives[1]mission_Vehicles[10]Invincible = False
Objectives[1]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[10]Remove_After = 0
Objectives[1]mission_Vehicles[10]Survive_Number = 0
Objectives[1]mission_Vehicles[10]Failed_Text = 
Objectives[1]mission_Vehicles[11]positionX = -1493,754
Objectives[1]mission_Vehicles[11]positionY = -505,5947
Objectives[1]mission_Vehicles[11]positionZ = 32,24127
Objectives[1]mission_Vehicles[11]Heading = 215,2714
Objectives[1]mission_Vehicles[11]Name = Lawn Mower
Objectives[1]mission_Vehicles[11]Model = mower
Objectives[1]mission_Vehicles[11]PrimaryColor = MetallicGasolineBlueGreen
Objectives[1]mission_Vehicles[11]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[11]HasPearlescent = False
Objectives[1]mission_Vehicles[11]Livery = 0
Objectives[1]mission_Vehicles[11]DirtLevel = 0
Objectives[1]mission_Vehicles[11]LockedForPlayer = False
Objectives[1]mission_Vehicles[11]Locked = False
Objectives[1]mission_Vehicles[11]Alarm = False
Objectives[1]mission_Vehicles[11]HotWired = False
Objectives[1]mission_Vehicles[11]Invincible = False
Objectives[1]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[11]Remove_After = 0
Objectives[1]mission_Vehicles[11]Survive_Number = 0
Objectives[1]mission_Vehicles[11]Failed_Text = 
Objectives[1]mission_Vehicles[12]positionX = -1486,383
Objectives[1]mission_Vehicles[12]positionY = -501,8946
Objectives[1]mission_Vehicles[12]positionZ = 32,38468
Objectives[1]mission_Vehicles[12]Heading = 215,2697
Objectives[1]mission_Vehicles[12]Name = Dozer
Objectives[1]mission_Vehicles[12]Model = bulldozer
Objectives[1]mission_Vehicles[12]PrimaryColor = MetallicGreen
Objectives[1]mission_Vehicles[12]SecondaryColor = MetallicGasolineBlueGreen
Objectives[1]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[12]HasPearlescent = False
Objectives[1]mission_Vehicles[12]Livery = 0
Objectives[1]mission_Vehicles[12]DirtLevel = 0
Objectives[1]mission_Vehicles[12]LockedForPlayer = False
Objectives[1]mission_Vehicles[12]Locked = False
Objectives[1]mission_Vehicles[12]Alarm = False
Objectives[1]mission_Vehicles[12]HotWired = False
Objectives[1]mission_Vehicles[12]Invincible = False
Objectives[1]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[12]Remove_After = 0
Objectives[1]mission_Vehicles[12]Survive_Number = 0
Objectives[1]mission_Vehicles[12]Failed_Text = 
Objectives[1]mission_Vehicles[13]positionX = -1467,38
Objectives[1]mission_Vehicles[13]positionY = -504,5226
Objectives[1]mission_Vehicles[13]positionZ = 32,99881
Objectives[1]mission_Vehicles[13]Heading = 39,24786
Objectives[1]mission_Vehicles[13]Name = Dock Handler
Objectives[1]mission_Vehicles[13]Model = handler
Objectives[1]mission_Vehicles[13]PrimaryColor = MetallicOrange
Objectives[1]mission_Vehicles[13]SecondaryColor = MetallicGunMetal
Objectives[1]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[13]HasPearlescent = False
Objectives[1]mission_Vehicles[13]Livery = 0
Objectives[1]mission_Vehicles[13]DirtLevel = 0
Objectives[1]mission_Vehicles[13]LockedForPlayer = False
Objectives[1]mission_Vehicles[13]Locked = False
Objectives[1]mission_Vehicles[13]Alarm = False
Objectives[1]mission_Vehicles[13]HotWired = False
Objectives[1]mission_Vehicles[13]Invincible = False
Objectives[1]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[13]Remove_After = 0
Objectives[1]mission_Vehicles[13]Survive_Number = 0
Objectives[1]mission_Vehicles[13]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 3
Objectives[1]ObjectiveMessages[0]positionX = -3190,864
Objectives[1]ObjectiveMessages[0]positionY = 752,2042
Objectives[1]ObjectiveMessages[0]positionZ = 1,08255
Objectives[1]ObjectiveMessages[0]Message = Hey Trevor. I know that you like "action". So I thought you could steal a truck from a festival.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = Viper
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = False
Objectives[1]ObjectiveMessages[0]Delay = True
Objectives[1]ObjectiveMessages[0]DelayTime = 1
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = False
Objectives[1]ObjectiveMessages[0]TypeTextMesage = True
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = -3191,608
Objectives[1]ObjectiveMessages[1]positionY = 754,4883
Objectives[1]ObjectiveMessages[1]positionZ = 1,091742
Objectives[1]ObjectiveMessages[1]Message = I send you the location now.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = Viper
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 3
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = False
Objectives[1]ObjectiveMessages[1]TypeTextMesage = True
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = -3192,158
Objectives[1]ObjectiveMessages[2]positionY = 756,322
Objectives[1]ObjectiveMessages[2]positionZ = 1,101358
Objectives[1]ObjectiveMessages[2]Message = Tap to open with Maps.
Objectives[1]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[2]Sender = Viper
Objectives[1]ObjectiveMessages[2]Subject = [LOCATION]
Objectives[1]ObjectiveMessages[2]MessageColor = White
Objectives[1]ObjectiveMessages[2]PlayFromStart = False
Objectives[1]ObjectiveMessages[2]Delay = True
Objectives[1]ObjectiveMessages[2]DelayTime = 4
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = False
Objectives[1]ObjectiveMessages[2]TypeTextMesage = True
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[2]Text = Drive to the ~y~festival~w~.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -1510,864
Objectives[2]positionY = -556,0543
Objectives[2]positionZ = 32,00736
Objectives[2]Heading = 295,0001
Objectives[2]Diameter = 100
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 50
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Steal the ~b~truck~w~.
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -1511,682
Objectives[3]positionY = -535,2529
Objectives[3]positionZ = 31,93764
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = True
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Deliver the ~b~truck~w~.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -3205,637
Objectives[4]positionY = 751,2517
Objectives[4]positionZ = 2,451582
Objectives[4]Heading = -3194,731
Objectives[4]Diameter = 10
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

